If you’re trying to learn all guns in Hypershot, the big thing to know is that the weapon pool is huge and constantly shifting with updates. That means the “best” gun often depends on the current balance, your aim, and the map you’re playing on.
This guide breaks down the major weapon types, gives you a practical tier-style overview based on player sentiment, and helps you figure out which guns are worth testing in-game. Since Hypershot gets frequent changes, treat any ranking as a starting point and double-check weapon feel after updates.
Quick Overview: What Matters Most in Hypershot
Hypershot weapons tend to fall into familiar FPS roles:
- Rifles for consistency and mid-range fights
- SMGs for close-range pressure
- Shotguns for burst damage up close
- Snipers for long-range picks
- Explosive and special weapons for niche situations
- Secondary weapons for backup damage and finishing
A lot of weapons can feel similar at first glance, especially newer variants and themed reskins. The best way to judge them is by:
- damage output
- ammo economy
- usability in real matches
- recoil and handling
- how forgiving they are for different skill levels
Hypershot Weapons Tier List Summary
Below is a simplified tier summary based on common player impressions and the referenced ranking discussion. This is not an official list, and balance can change after patches.
| Tier | General meaning | What it usually means in-game |
|---|---|---|
| S | Top-tier | Very strong, highly usable, often worth prioritizing |
| A | Excellent | Strong and reliable, slightly less dominant than S |
| B | Solid | Good options that can still perform well |
| C | Average | Usable, but often outclassed by better choices |
| D | Below average | Situational or inconsistent |
| F | Weak | Usually not worth choosing unless you like the design |
Best Guns in Hypershot by Tier
S Tier Weapons
These are the weapons that often stand out for strong performance or high consistency:
| Weapon | Why players like it |
|---|---|
| XNO | Strong overall usability |
| Lava Forge | Powerful and commonly praised |
| Corrupted Ruins AK | Popular high-end rifle choice |
| Vanguard | Frequently considered top-tier |
| Nightfall Scar | Strong and reliable |
| Desert OP Rifle | Powerful in the right hands |
| Ruins | Another high-performing option |
| Oracle Staff | One of the standout special weapons |
| Scorch Earth | Dangerous up close and very punishing |
A Tier Weapons
These are excellent picks that can absolutely carry matches:
| Weapon | Notes |
|---|---|
| Honeybadger | Reliable and versatile |
| Fallout Rifle | Strong rifle option |
| Prismatic Rifle | Solid and dependable |
| Desert Rifle | A strong all-around choice |
| Heavenly Breacher | One of the better shotgun-style options |
| Punisher | One of the stronger secondary choices |
| Corrupted Ruins AK | Often treated like an elite rifle, depending on the matchup |
B Tier Weapons
B-tier guns are dependable, but they may need better positioning or more practice:
| Weapon | Notes |
|---|---|
| AK | Balanced and usable |
| Draanov | Still solid after nerfs |
| Trial Lelo Gun | Good enough to keep around |
| Dragon Fire Blaster | Strong ammo count and utility |
| Vortex AK | Feels stable for many players |
| Nebula Dual AKs | Well-liked dual weapon |
| Star Nova Barrett | Strong sniper option |
| Nightfall Barrett | Another good sniper pick |
| Love Sick Crossbow | Can hit hard in the right situations |
| 67 Weapon | One of the stronger secondaries |
| Heavenly Shurikens | Very commonly used by players |
C Tier Weapons
C-tier guns are the “fine but not amazing” category. Many weapons land here because Hypershot has a lot of mid-range options that are serviceable but not standout.
| Weapon | Notes |
|---|---|
| M4 | Usable, but often feels average |
| Scar | Balanced but not special |
| Mecca Shark | Middle-of-the-road performance |
| Nightshade | Decent stats, moderate feel |
| Butterfly Battle Rifle | Strong damage, limited ammo |
| Unicorn Blaster | No longer as dominant as before |
| Prime Vault Scar | Respectable but not amazing |
| Soundwave Scar | Functional, but not a top pick |
| Dual Akawu Draos | Average compared with stronger options |
| Fallen Angel AK | Fine if you like the feel |
| Star Nova Scar | Reliable, but not elite |
| Hacker Drum Gun | Good enough to use |
| Fallen Angel Drum Gun | Similar value to other mid-tier SMGs |
| Kawaii P90 | Average in practical fights |
| Firework Launcher | Fun, situational option |
| Pumpkin Launcher | Similar to other niche launchers |
| Staff | A reasonable special weapon |
| Barrett | Usable sniper with average impact |
| Pixel Sniper | Middle-tier pick |
| Celestial Sniper | Similar to Barrett in many situations |
| Hacked Sniper | Serviceable, not dominant |
| Gingerbread Sniper | Okay, but not a standout |
| RPG | Powerful but easy to counter |
| Dual Blaster | Decent secondary option |
| Pimpo | Can hit hard, but not always consistent |
| Hell’s Raft Blaster | Fine, but not top-tier |
| Pink Dual Blasters | Functional sidearm choice |
| Prismatic Blasters | Average secondary |
| Butterfly Uzies | Usable close-range option |
D Tier Weapons
D-tier weapons are often playable, but they usually feel outclassed, awkward, or too situational.
| Weapon | Notes |
|---|---|
| Frost Burn M16 | Okay, but not especially strong |
| Corrupted M16 | Similar to Frost Burn in many players’ eyes |
| Winged Doll Scar | Needs better performance to climb |
| Hyper Charge Blaster | Underwhelming for many players |
| Nebula Sculpt Hulp | Often viewed as weak |
| Orange Juicer | Situational SMG |
| Heavenly Stem SMG | Usually not a first-choice pick |
| Moocow SMG | Not especially competitive |
| P90 | Often outclassed |
| Soundwave SMG | Average, but not impressive |
| Regular Shotgun | Serviceable, but not a standout |
| Pixel Shotgun | Fine in close fights |
| Infernal Phoenix | Hard to recommend over stronger shotguns |
| Flamethrower | Not favored by many players |
| Prime Vault Shotgun | Average damage and feel |
| Witch Gun | Okay in some situations |
| Bolt Action | Often considered a weaker sniper option |
| Blizzard Sniper | Not a top choice |
| Hunter | Average long-range option |
| Mermaid Sniper | Can feel underwhelming |
| Drag Crossbow | Limited compared with better choices |
| Duck Sniper | Generally not a high-priority weapon |
| Fruit Launcher | Can be okay, but inconsistent |
| Angus Horn Rifle | Middling performance |
| Solar Flare Cannon | Newer weapon that may need more testing after updates |
| Cursed Horn Rifle | Similar placement to the normal horn rifle |
| Nightshade Bloom Dual Revolver | Average sidearm |
| Shadow Doomer | Usable, but not ideal |
| Spinny Blaster | Okay, but not exceptional |
| T-Rex Pistol | Middle of the pack |
| Fallout Pistol | Functional sidearm |
| Blood Moon Revolver | Not a standout secondary |
| Heavenly Pistol | Average backup weapon |
| Ember Deagles | Decent, but not dominant |
| Frost Bloom Revolver | Similar to other average revolvers |
| Tech Nine | Usable, but not special |
| Banana | Fun, but not top-tier |
| Benani Weapon | Similar to Dual Blaster in some players’ eyes |
| Frost of Burn variant | Average option |
| Unicorn Shorty | Strong luck-based feel, but inconsistent |
| Double Barrel | Can work, but not the best |
| UFO Ray Gun | Situational |
| B- Ray Gun | Similar to other lower-tier sidearms |
| Unendun | Not among the strongest choices |
F Tier Weapons
These are the ones players usually rank last because they feel too weak, awkward, or inefficient.
| Weapon | Notes |
|---|---|
| Famis | Commonly ranked very low |
| RPD | Often cited as one of the weakest |
| AA12 | Poor fit for most players |
| Money Burner | Weak performance |
| Fart Gun | Usually placed at the bottom |
| Tomato | Frequently treated as a joke pick |
| Grenade Launcher | Rarely seen as a strong option |
| Shark Blaster | Not favored |
| Mini Gun | Often considered ineffective in practice |
| Pie Launcher | Underwhelming |
| Magic Spell Book | Frequently ranked last |
| Enforcer | Weak sidearm choice |
| Paper Pistol | Not useful for most matches |
Best Guns to Try First
If you want a short list of safe bets, start with these:
| Weapon type | Good starter options |
|---|---|
| Rifles | XNO, Lava Forge, Corrupted Ruins AK, Desert Rifle |
| SMGs | Nebula Dual AKs, Lavaka, Hacker Drum Gun |
| Shotguns | Heavenly Breacher, Scorch Earth, Hyper Soaker |
| Snipers | Star Nova Barrett, Nightfall Barrett, Easter Bunny Barrett |
| Special weapons | Oracle Staff, Staff, RPG |
| Secondaries | 67 Weapon, Punisher, Heavenly Shurikens, Dual Blaster |
How to Choose the Right Gun for Your Playstyle
If you like close-range fights
Choose shotguns or high-pressure SMGs. These are best when you’re moving fast and taking quick duels.
Good picks:
- Scorch Earth
- Heavenly Breacher
- Hyper Soaker
- Lavaka
- Nebula Dual AKs
If you prefer mid-range consistency
Rifles are usually the easiest place to build muscle memory. They reward clean aim and good positioning.
Good picks:
- XNO
- Honeybadger
- Desert Rifle
- Corrupted Ruins AK
- Vanguard
If you like picking enemies off from distance
Snipers and crossbows can be very effective, but they often require better timing.
Good picks:
- Star Nova Barrett
- Nightfall Barrett
- Love Sick Crossbow
- Easter Bunny Barrett
If you want a strong secondary
Some secondaries in Hypershot are good enough to win fights on their own, especially if you run out of primary ammo.
Good picks:
- 67 Weapon
- Punisher
- Heavenly Shurikens
- Dual Blaster
Practical Tips for Testing All Guns in Hypershot
Because the weapon pool is large, it helps to test weapons in a simple way:
- Use the same map or mode when comparing guns.
- Check how each weapon feels in real combat, not just in the menu.
- Pay attention to ammo, reload speed, and consistency.
- Try weapons after updates, since balance can shift.
- Compare similar weapon families side by side.
A weapon that looks average on paper may still feel great in your hands if the recoil, range, or fire rate matches your playstyle.
Why So Many Guns Feel Similar
Hypershot has a lot of variants, themed weapons, and seasonal additions. That creates a few common patterns:
- some guns are re-skinned versions of older favorites
- some weapons trade ammo for damage
- some are designed more for fun than pure competitiveness
- newer updates can make older favorites feel weaker or stronger
That’s why players often keep a small set of trusted weapons instead of trying to master everything at once.
Recommended Loadout Approach
A simple loadout strategy is:
- Primary: a reliable rifle or shotgun
- Secondary: a strong backup pistol or utility sidearm
- Special slot: only if you’re comfortable with the weapon’s mechanics
For most players, the easiest route is to pair:
- a consistent rifle with a strong secondary, or
- a shotgun with a mid-range backup
That way, you’re covered in both close and mid-range fights.
Final Thoughts
If you’re searching for all guns Hypershot players talk about, the biggest takeaway is that the game has a massive, constantly changing weapon pool. Some weapons clearly stand out, while many others sit in the middle and depend on your aim or the current balance.
The safest strategy is to learn a few strong weapons from each category, then retest them after updates. That gives you a better sense of what’s actually strong right now instead of relying only on old tier lists.
FAQ
What are the best guns in Hypershot right now?
Popular high-end choices often include XNO, Lava Forge, Vanguard, Corrupted Ruins AK, Nightfall Scar, and Oracle Staff. Exact strength can shift after updates.
Is there an official all guns list for Hypershot?
You can usually check the game’s weapon roster in-game or look at community resources like the Hypershot Wiki. Weapon availability can change over time.
What’s the best weapon type for beginners?
Rifles are usually the easiest starting point because they feel more consistent and forgiving than many niche weapons.
Do weapon rankings change after updates?
Yes. Balance patches, new seasonal weapons, and stat changes can move guns up or down very quickly.